Finally Addressing the Modding Gap: Warframe's New Quest Corrects a Longstanding Issue

The popular online game known as Warframe, an experience where you can feed yourself to a giant mouth and drive a motorcycle in the year 1999, has launched a major update. This latest expansion exemplifies the unique whimsy that has come to define Warframe in recent years.

The new content, made available this week, introduces a fungus-inspired character that does a little dance, along with a whole new explorable fungal area. However, it also revisits core concepts, with a new mission aimed at making sure this complicated, expansive 12-year-old MMO makes sense to new players.

The Arrival of "The Teacher"

Called “The Teacher,” this is the long-awaited quest that instructs Warframe players on how to use one of the game's fundamental yet complex systems: modding.

In Warframe, mods are augments that can be added to your character or your weapons to improve their stats. These can be simple (increase damage or speed up reload rate) to the devastatingly complex. Content creators often craft hour-long videos about idealized builds that use powerful mods in combination to create overwhelming power.

“I think a lot of people were maybe getting into the early game, seeing mods, not really understanding it,” explained a key developer. “I think it was really important, at the end of the quest, for players to think, ‘Wow, modding is interesting. I'd like to experiment further.’”

A Joint Development

“The Teacher” was developed in a collaboration between the core team, who provided the narrative sauce, and an external team, who designed the mission, which will be introduced to new players.

In the quest, the player is tasked with obtaining a new segment for their spaceship, but they’re interrupted by a menacing, powerful warrior called Teshin, who removes the player's powers and melee weapons, and compels them to use the mod system to effectively show its potential.

Many of the external team were longtime players, but others had never played before, according to a principal games designer. It was this outside perspective that was essential.

“The first thing we did was basically sit behind them and have them experience the introduction and take prodigious notes on all points of confusion,” the designer said. Early-game menu pop-ups introduced players to modding. But the team observed these weren't effective for all.

“Certain players missed fundamental guidance where it's flashing on the screen saying put the mod in the slot,” he said.

Closing an Important Loop

Warframe’s mods allow players to create stupidly powerful synergies that fill the display with damage values. But "The Teacher" focuses on different aspects. Veteran users who wish the quest was geared more towards their needs, like creating powerful and specific builds. But it became clear that the mission addresses a genuine oversight for newcomers — and that executing this is quite complex.

“There’s lots of little tweaks and little subtle things in the background there to just sort of show you what it can do rather than tell you,” the designer said. For example, one of the goals of “The Teacher” is to show how mods can create elemental damage types; in this case, a magnetic effect that depletes protective barriers.

“Adjustments to the armament to be a burst-fire weapon, because it better demonstrates the effect frequency,” the designer said. “But you don’t want to explicitly tell players, 'oh yeah, actually on a base level mod, you only got a few percentage chance to proc an elemental effect.' So how do you tutorialize that without changing it?”

Experienced players will instinctively look for that kind of weapon effect and grasp their function, but beginners require instruction to pay attention to these things.

“This type of design work that we've had to worry about as much just because our priorities lay elsewhere,” said a narrative lead. “However, this oversight meant that players weren't properly taught the modding system.”

A Labor of Love

“There’s so much that goes into just making a really simple mission that — honestly — you can blast through in about 15 minutes,” said the designer. “Yet it represents extensive development for loads of people.”

The designer was clearly enthusiastic over being able to work on a game that he loves — and to craft a mission for one of his favorite characters.

“I'm a huge fan of Teshin,” he said. “He's my 8-year-old internal self's idea of what's cool.”

An Evolving Onboarding Process

In the decade-plus since launch, Warframe has been in a ongoing struggle with its own new user introduction. There are many intricate mechanics that players don’t need to worry about — and won’t even have access to until much later. And others, like modding, that scale in complexity depending on how much time you want to invest. An update earlier this year improved the introductory experience so that players could reach Warframe’s complex narrative arcs with reduced repetitive play up front.

With “The Teacher,” it’s clear that the developers are reinforcing their dedication to make sure Warframe’s early game experience doesn’t stay locked in 2013. New players can get their foot in the door — even if they miss the menu prompts.

Jordan Miller
Jordan Miller

A passionate eSports journalist and former competitive gamer, dedicated to uncovering the stories behind the screens.